
Welcome to Spatial Nexus
Step into the Future of Interaction Design! As a UI/UX designer passionate about immersive experiences, I invite you to explore a portfolio built for the world beyond screens. From intuitive VR interfaces to multisensory environments, this is where storytelling meets spatial computing. Ready to redefine interaction?
Immersive Interface Alchemy
Where User Journeys Become 3D Realities
Designing in VR isn't just about visuals—it's about presence, flow, and intuition. This section dives into how I craft spatial user interfaces that feel natural, fluid, and deeply engaging. From curved canvases to gesture-based interactions, discover the design systems I've developed for immersive platforms.

Creative Dimensions
The Canvas is All Around You
In VR, every space is a creative opportunity. This area highlights my work creating 360° environments, storytelling assets, and reactive visuals that respond to user movement and intention. Using tools like Unity, Figma, and ShapesXR, I build experiences that resonate on a sensory level. Let’s turn design into an environment.


The XR Toolbox
Design Tools for the Spatial Era
From Unity’s XR Toolkit to Figma and Adobe XD, I leverage the best of both 2D and 3D design to build prototypes and deploy real-time interfaces. I also use tools like Tvori, ShapesXR, and Oculus Interaction SDK to streamline spatial workflows. Here, I showcase the tools and pipelines that power my creative process.
📣 Influence in 3D Spaces
Communicating Through Immersive Design
Whether mentoring junior designers or presenting to stakeholders in VR, I believe influence starts with empathy and clarity. In this section, I share insights on teaching, speaking, and designing experiences that resonate. It's about designing for presence—and making presence matter.
